Since the inception of the INTERMEDIA AND DIGITAL ARTS MFA Program at UMBC in 1992, the Center for Art, Design and Visual Culture has presented the IMDA MFA Thesis Exhibition on an annual basis.
The exhibition is presented each spring semester. Past exhibitions have included installation, performance, film, video, photography, animation, interactive art, sculpture, and audio works, as well as painting, drawing, and print media.
2018 IMDA MFA THESIS EXHIBITION
Opening reception: Friday, April 6, from 5 to 7 p.m.
The Center for Art, Design and Visual Culture presents the annual MFA Thesis Exhibition, featuring works by the seven graduate students will who receive MFAs in Intermedia and Digital Arts in 2018. The work selected represents the culmination of each student’s unique experience in UMBC’s dynamic and demanding MFA program.
Parastoo Aslanbeik’s installation is an exploration of immigrants’ lives and the influence of the recent “Travel Ban” or “Muslim Ban” on a certain group of people due to their ethnicity and race. She investigates the idea of diversity and equality in her research and thesis by combining an old photographic technique (wet plate collodion) with sound, light, and sculpture. Simple materials such as tree branches and cardboard boxes are brought together in her monumental sculptures to create metaphors for equality.
Mollye Bendell makes digital and analog sculptures to connect with digital and analog worlds. Her work uses the intangible nature of electronic media as a metaphor for exploring vulnerability, visibility, and longing in a world that can feel isolating. Her immersive installation Wander/Wonder explores the nature of speculation and our changing relationship with physicality. The exhibition consists of two separate but connected experiences: the Wander, a walkable street map of Baltimore City with all buildings removed except for psychic reader storefronts and the Wonder, a zero-gravity digital astral plane experienced as a virtual reality environment. While a participant flies through the Wonder side, the Wander side is projected on a screen for spectators. A single crystal ball controller navigates both environments – one person guides the experiences of spectators in Wander while immersed in the VR environment of Wonder.
Jeffrey L. Gangwisch’s work explores the interaction of digital and physical media with a focus on the human figure. His contribution to Lucky Suns explores three-dimensional figure scans incorporated into laser-etched photographs, illuminated 3D printed sculpture, and augmented-reality installation.
Christopher Kojzar creates art in response to interactions he has with other people when he enters active public spaces and openly engages in practices such as drawing and live action video. Sketching in public has prompted interactions with security personnel, police officers, TSA agents, and pedestrians, and he explores the increasingly troubled phenomenon of observing and being observed in an era of escalating surveillance and mistrust—complicating it further by signaling his identity as an artist. The gallery showcases his drawings, immersive video and sculptural installation, shaping a nuanced body of work about the oppositional gaze and the implied hierarchies of observation.
MJ Neuberger’s thesis work, Mending Nona’s Piña, takes its title from her attempt to mend an heirloom cloth made by native Filipino weavers with strands of her hair, suggesting how forces of colonialism enabled intergenerational trauma and abuse in her family. Weaving her hair into natural materials and settings, Neuberger posits a return to an indigenous body/self that is Othered in abuse and colonization, and, combining her tears with water blessed in a native healing ritual, she suggests the transformative power of grief.
Mitchell Noah’s thesis represents an alternative vision of public service within public space—reimagining the participants, practices, tools, and iconographies through humor, craft, and design. Through playful reconfiguration, otherwise mundane maintenance activities become touchstones for serious issues: utopias, justice, social cohesion, mobility, infrastructure, and labor. By finding ways of working around failing structures and intervening with ad-hoc methods at a city-block scale, his works of sculpture, video, drawing, and found objects reclaim public space.
Idil Yakut evaluates various aspects of communication, questioning how translation can or cannot serve as a path to understanding the complex roles of language in expressing embodied experience. Mining language’s capacity in sound, text, and image, the videos in her installation challenge clarity of speech, showing its fundamental state of flux, and her texts test the power of translation, exposing its limits while also inviting embodied interaction.
Admission is free.
Plan your visit
The Center for Art, Design and Visual Culture is open Tuesday through Saturday from 10 a.m. to 5 p.m. and is located in the Fine Arts Building. For more information call 410-455-3188.
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